Technology Enhances the Arts

Code: TECA

The use of technology to ignite new concepts, visualization tools and/or media to enhance our enjoyment of the arts.

2022-ISEF - Amon Schumann, Berlin Germany - award winner Craig R. Barrett Award for Innovation

Subcategories:

Display Technology (DSP)
Human Information Exchange (HIE)
Music and Image Manipulation (MIM)
Games (GAM)
3D Modeling (MOD)
Engineering Effects (ENG)
Other (OTH)

Display Technology (DSP): New presentation technology to enhance the realism and
excitement in entertainment.

Human Information Exchange (HIE): Technologies that enhance linguistic communications
between people to include languages, interpretations, and narrations.

Music and Image Manipulation (MIM): The use of waveform manipulation technology to create, enhance or improve the enjoyment and/or selection of music or images.

Games (GAM): Technology that creates or enhances the interactive sensory environments for
competition.

3D Modeling (MOD): Technologies based on additive processes to produce new 3D art works.

Engineering Effects (ENG): The use of autonomous devices to enhance the human artistic
experience.

Other (OTH): Studies that cannot be assigned to one of the above subcategories. If the project
involves multiple subcategories, the principal subcategory should be chosen instead of Other.

Note: for technologies not designed for artistic purpose please look to other categories, such as
System Software (SOFT), Robotics and Intelligent Machines (ROBO), etc.)